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README VERSION 3 - PATCH 001
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VERSION 3 PATCH 002
BUG FIXES AND ENHANCEMENTS
Compiled 12/10/2006 - 1/12/2007
Character Sheets (Reports)
New Report Folder structure
To make it easier for you to customize the sheets, a new folder structure has been made. This change moves the reports to the XSL_Sheets folder and creates a subfolder named Default. In all of the character toolkits and storyteller toolkits that have print capibility, you can now set the print folder you wish to use. This will allow you to point the toolkits to the folder of your choice for printing different sheets. And make it easier to add custom reports to your system.
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All Character Toolkits
Convert to Experience Error on Duplicate name
If a xp version with the same name exists in a different toolkit, then the following error will occur when attempting to convert a bonus point character to xp.
frmChar_Toolkit
SaveChar_Insert_Base_XML Error: -2147221504
clsSaveCharInsert.CharInsert_Base_XML
(-2147221504) bas.DbAdoRunQuery_NoRs2
(-2147467259) The changes you requested to the table were not successful because they would create duplicate values in the index, prmary key or relationship. Change the data in the field or fields that contain duplicate data, remove the index, or redefine the index to permit duplicate entries and try again.
This is cause by the wrong character id being retrieved for the newly converted character name. For example, "Masamune" was converted to "Masamune (xp)" in solar 2e Toolkit. Since "Masamune (xp)" already exists in solar 1e, it raises the above error.
Fix:
Change name check to only look in the current exalt type. With Version 3, character names became unique at the toolkit level, instead of across all toolkits.
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Charm Toolkit
Copy errors
Corrected error that would occur when you attempted to change the exalt type on the copy form. A query name had been changed in the database but not updated on the form.
Solar 2e Charm Validation
Non-martial arts charms now require a charm tree to be selected. This to insure placement of the charm in the charm tree of the character toolkit.
Martial Arts Charms now require a MA Style
When the primary ability is set as Martial Arts, a MA Style besides "N/A" must be selected. This to insure placement of the charm in the martial arts charm tree of the character toolkit.
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Flaw Toolkit
Database Selected always points to exalted.mdb
If you save or import a flaw while pointing to a alternate database, the save will occur in the default database, exalted.mdb.
Fix:
Update database connection setting to use the registry value for the current database.
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Mortal Toolkit
Print & Export Error
frmCharSheets
ActionDisplaySheet Error: -2147221504
clsExportExalt.Exalt_BuildXML1
(-2147221504) clsExportExalt.Exalt_BuildXML2
(-2147221504) clsExportChar.Abilities_BuildXML
(94) Invalid use of Null
The above error would occur due to a change patch 001.
Caused by the addition of Caste Id and Name to the print export of abilities.
Since mortals do not have a caste, null is returned.
Fix:
Error handling logic added to prevent the missing caste id from stopping the print and export process.
ExExport.dll
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Storyteller Manager Toolkit
XSL Folders
The Storyteller Manager Toolkit has a new option: XSL Folders. This option presents a list of the current folders that have sheets available to print with. These are used with the sheet print feature in all of the Toolkits.
You can create a new copy of the default folder that you can then edit to your heart's content without worry of a patch wiping out your changes. You may also delete any of the folders (except default). Setting all the Active XSL folders can also be done in one easy step.
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Character Reports
tCharCharmsKeywords.xsl
tCharCharmsPreReqs.xsl
Char2CharmsMASummaryByName.xsl
Char2CharmsMASummaryByStyle.xsl
Char2SpecialtiesNewAbilities.xsl
Char2SpellsSummaryByCircle.xsl
Char2SpellsSummaryByName.xsl
The charm sheets now have the Effects text (Reflexive Step 2 for example), keywords and prereq charms added after the description.
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DLL Update
ExExport.dll
Mortals could not be exported or printed
Fix:
For the mortal toolkit, error handling logic added to prevent the missing caste id from stopping the print and export process.
Import.dll
When characters were imported, the personal and periphal motes were not being saved. Therefore, they did not show on the sheets if you printed right after importing.
Fix:
Added logic to save the motes on import so that you did not have to load and save the show on the report. If importing a character before the patch, you will still need to save this one time to correct it.
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